The Art Of Brahim Azizi

my name is Brahim Azizi, CG Artist from Tangier/Morocco.
"available for freelance and full time job"

Jon Snow WIP

King Of Jinn - ملك الجن

In Islamic theology Jinn are creatures, made from smokeless fire by Allah “God”, as humans were made of clay.

Similar to humans, jinn have free will allowing them to do as they choose, They are usually invisible to humans, but humans do appear clearly to jinn, as they can possess them. Jinn have the power to travel large distances at extreme speeds and are thought to live in remote areas, mountains, seas, trees, and the air, in their own communities. Like humans …

creature design, all done in Zbrush, post-prod in PS

just some sketches and studies

a quick sculpt i did based on Yang Qi’s concept

hi guys, 
this is a my new artwork, barbarian kind of creature .. been working on it for more than a month in my free time„ i had fun workin on it and i’ve also learned a lot .
the work all done in Zbrush (sculpting,modeling,texturing,hair,lighting) and the compositing inside photoshop :)

i hope you guys like it and enjoy it :)

hello guys,

this is a character i’ve done “jesse pinkman” from “breaking bad” .

all done in Zbrush “sculpting and rendering” and compositing in photoshop .

hope you guys like it

creature design sculpted, texture, rendered in Zbrush and compositing in PS .
hope you guys like it :)

hello guys, this is my new artwork, i call it “Demon Hunter”, i was inspired by the character design of “Mike Butkus” one of my fav artists out there. 
modeling and sculpting in zbrush with maya, rendered in Keyshot and compositing in photoshop, the hair is fibermesh with paintover in photoshop .

here is the making of :

hope you guys like it, and Thanks :))

Redesign of “Chun Li” for Fighting Games Fan Art Challenge
modeling in Maya/Zbrush , rendering in KeyShot, compositing in Photoshop

Dragon Ball Z fan art challenge

hey guys, here is my new 3D artwork a version “Michael Kutsche” concept design .. one of my fav artist .
the work done in Zbrush, starting with a dynamech sphere and no symmetry .. its not really easy sculpting without symmetry but it was a good challenge to me .
polypaint texture inside zbrush, render with BPR & compositing done in photoshop .
hope you guys like it, and thanks :)